This is a plain text version of the One Breath Left Kickstarter campaign, available at the following link: https://www.kickstarter.com/projects/stoutstoat/one-breath-left/.
Move with caution. Reveal the ship’s schematics. Investigate rooms for clues. Reclaim useful tools. Track your oxygen levels. Survive.
GIF. An explorer, dressed in a street fashion inspired space suit, peers over scattered papers and notes aboard a wire-strewn space station. Claws have scratched the nearby metal walls; what could have done this? Caption reads: "The EXPLORER investigates the WRECK."
What is One Breath Left?
How do you play?
- 1 - Set Up. Choose who your Explorer is by answering prompts on richly illustrated custom sheets. Decide which Contract they have undertaken, and which Wreck they are visiting.
- 2 - Exploration. Draw cards from the Navigation deck to generate a truly random Wreck to explore. Spend Oxygen from a limited supply to investigate rooms, uncover useful tools, and advance your Contract. Be careful; as you spend Oxygen, you reveal Perilous Events that make exploration more dangerous, and eventually outright lethal.
- 3 - Epilogue. Concluding each game by finding out if your Explorer survives, and what their life is like after their time aboard the wreck. Spend hard-won Cash and Favours to fulfil your Explorer’s Desires, and secure them a happy-ever-after (if there is such a thing in the cold depths of space).
What will it look like?
The design of One Breath Left is heavily inspired by late 20th century textbooks, maps and car manuals. Clean lines and large borders mesh with intricate diagrams, filled with immersive notations.
Screenshot. Sketches of pages from different books, aligned on a grid. They feature care manuals, maps, mathematical diagrams, and scientific textbooks. Caption reads: "Layout studies from Brian's sketchbook."
What rewards are there?
- Digital. The game with print'n'play and Virtual Table Top (VTT, such as Roll20) ready files, including accessibility copies (such as a plain text version with image descriptions and a tagged PDF suitable for screen readers).
- Physical. Printed zine (A5), a deck of cards (30-50 cards, 1 to 2 inches squared), and a grey Meeple token (thumbnail sized) contained in a customised box for neat and tidy storage.
- Deluxe. Everything from the Digital and Physical, plus a unique physical ID card with your own name and bonus rules designed by author Ian Howard, used to set up a game of One Breath Left.
- UK. £3.00 to £5.00.
- Europe. £7.50 to £10.00.
- International. £8.30 to £16.60. I will try to work with a local distributor to bring these prices down.
Who is involved?
Writer - Ian Howard. Ian is a debut game designer, stay-at-home dad and a writer/reviewer and associate editor with tabletop site Meeple Mountain (link: https://www.meeplemountain.com/). Outside of the game industry, he enjoys hiking, traveling, and watching hockey.
Editor - Vi Huntsman. Vi is a widely experienced editor, and runs Collabs Without Permission (Link: https://www.youtube.com/channel/UCHjSosN7RjBiqPSdtE_VtAw), a podcast reviewing indie RPGs and interviewing creators.
Designer - Brian Tyrrell. Brian is an award-nominated game designer and the founder of Stout Stoat Press (formerly Dungeons on a Dime). Alongside graphic design, he will be supporting Ian's writing and game design. Brian is known for his previous titles Scurry, Apawthecaria and Adventures on a Dime.
Trailer Artist - Norrie Millar. Norrie is a freelance comics artist and illustrator based in Dundee, Scotland. He is a Rood Dood with Attitood.
September & October 2022. Ian will be fine tuning the game, and expanding the different ID Cards, Contracts and Wrecks you can play through. Vi will be editing all final work, ready for layout.
November 2022. Brian will be laying out the game, and commissioning art.
December 2022. Test prints are ordered for the rewards.
January 2023. Ordering books, beginning fulfilment for rewards.
February 2023. A month’s leeway time, in case of delays.
March & April 2023. Additional accessibility work.
Printing (Books, Deck, Meeple and Box) - £2,300
Writing - £1,400
Design - £500
Editing - £360
Artwork - £950
Kickstarter fees - £500
Wiggle Room - £990
Risks and Challenges
One Breath Left's core rules are complete, as is much of its customisable content. It needs editing, graphics design and artwork, but these are all things Brian / Stout Stoat are familiar with organising.
Two identifiable risks are Delays and Production costs.
- In situations where those working on the campaign need to take time for personal reasons, we're always in favour of delaying.
- Production costs may drastically increase. It's undeniable that the printing market is in constant flux right now. The estimates for what this project needs to complete are conservative, and we've left plenty of spare budget to absorb unexpected changes.
Whatever happens, we will be transparent with any and all progress made through regular Kickstarter updates.
All books will be printed with recycled or FCC certified paper where possible.
End of Campaign.